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1. Dynamic Player to Player Standings - in Player Features and Ideas Discussion [original thread]
Not that I don't like your idea, but what's to stop mega alliances from just doing their standings bookkeeping out-of-game?
- by MatrixSkye Mk2 - at 2011.11.14 00:24:00
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2. Proposal Re: Cloaking Devices - in Player Features and Ideas Discussion [original thread]
Originally by: Vily In an effort to Balance Ship cloaks, with afk cloaking, and the generally overpowered nature of cloaks, my solution is as follows. Coverts Ops Cloaking, Improved Cloaking Devices II, and prototype cloaking Device I, al...
- by MatrixSkye Mk2 - at 2011.05.20 20:36:00
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3. DON'T CHANGE CLOAKING MECHANICS - in Player Features and Ideas Discussion [original thread]
Originally by: MadJim DON'T CHANGE CLOAKING MECHANICS I suspect CCP will leave active cloakers intact. AFK cloaking, on the other hand, should (and will) be nerfed. Grief a PVP'er. Run a mission today!
- by MatrixSkye Mk2 - at 2011.05.20 17:21:00
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4. AFK cloaky Decloak pos MOD - in Player Features and Ideas Discussion [original thread]
Originally by: Eidric Here is the simple trick - Overheat mechanic The cloak eventually overheats - lets say in 30 minutes 1 hour - you name it if you turn it off to cool down (could be made fast) or even try to repair it while cloaked w...
- by MatrixSkye Mk2 - at 2011.05.06 11:56:00
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5. I want to rename my character, CCP you are losing out on revenue. - in Player Features and Ideas Discussion [original thread]
I've never purchased a character. But if this idea is (well-) implemented I'd actually be inclined to purchase one or two. I think it goes without saying that a history of previous names is a must and a deal-breaker without it. Overall, I think ...
- by MatrixSkye Mk2 - at 2011.04.24 01:52:00
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6. Delay local - in Player Features and Ideas Discussion [original thread]
Originally by: ihcn Originally by: JitaPriceChecker2 Local nerf MUST go along with ! Revamp if directional scanner. Limited ability to scan for cloaked ships. Only after this go ahead and remove it, otherwise 0.0 turns into barre...
- by MatrixSkye Mk2 - at 2011.03.20 14:00:00
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7. Delay local - in Player Features and Ideas Discussion [original thread]
Originally by: Patient 2428190 Originally by: JitaPriceChecker2 No local favors hunter. The intel in local works both ways. Do you know how annoying a roam would be if you had to d-scan/probe every single system you entered? ...
- by MatrixSkye Mk2 - at 2011.03.20 13:37:00
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8. Delay local - in Player Features and Ideas Discussion [original thread]
Originally by: JitaPriceChecker2 Local , faovors prey No local favors hunter. The key is the balance. This. The situation as it is currently does favor the prey. But no local just swings the balance pendulum in the other direction and...
- by MatrixSkye Mk2 - at 2011.03.19 22:32:00
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9. Delay local - in Player Features and Ideas Discussion [original thread]
Originally by: rootimus maximus Hunter and prey both have to scan if there's no local. But only one of these groups will constantly have to be mashing the scan button just to stay alive. This will NOT be fun and eventually the prey will ...
- by MatrixSkye Mk2 - at 2011.03.19 20:04:00
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10. Delay local - in Player Features and Ideas Discussion [original thread]
Meh. I used to be against delayed local. But the sooner it's done the sooner people will realize this won't bring easy targets to them, except for the first few weeks. Then it'll be everyone flying cloaked ships in 0.0 looking for "easy" ganks. A...
- by MatrixSkye Mk2 - at 2011.03.19 17:55:00
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11. Sister's cloaking combat probe - in Player Features and Ideas Discussion [original thread]
Originally by: Jaik7 ophelia, how is that possible? i don't see how anyone can figure out where the target is that exactly before scanning so that they can scan the target down on the first go, and nobody can scan a whole system and come u...
- by MatrixSkye Mk2 - at 2011.03.15 16:55:00
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12. PI: remove link PG/cpu costs - in Player Features and Ideas Discussion [original thread]
Just remember that the easier and more convenient PI becomes the more people will do it, and the less the profit will be. I'm not saying PI doesn't have problems. I"m just saying there's an upside for it being a little inconvenient . Grief ...
- by MatrixSkye Mk2 - at 2011.03.05 18:32:00
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13. AFK Cloaking and possible solution(Constructive comments only, please) - in Player Features and Ideas Discussion [original thread]
Originally by: Ze Laranja I agree... Today someone sit in your space with cloak 24/7 and you don't know if he is dangeous or not. Then you lose every works about industrial and military levels. I guess if want pew pew just enter in the sy...
- by MatrixSkye Mk2 - at 2011.02.01 16:21:00
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14. AFK Cloaking and possible solution(Constructive comments only, please) - in Player Features and Ideas Discussion [original thread]
Edited by: MatrixSkye Mk2 on 01/02/2011 15:15:07 Originally by: Infinity Ziona Originally by: Malakai Asamov Is the best solution i can think of that cloaking requires fuel. Quite a slow rate of fuel use that it is easy to car...
- by MatrixSkye Mk2 - at 2011.02.01 15:14:00
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15. Make HighSec smaller. Make the game more deadly. Make it harder. - in Player Features and Ideas Discussion [original thread]
Hi sec space is already considerably smaller than null sec space. Unless what you're looking to do is drive people out of the game I don't see what reducing hi sec space further would accomplish. Grief a PVP'er. Run a mission today!
- by MatrixSkye Mk2 - at 2011.01.26 19:19:00
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16. Increasing the warp-in distance error - in Player Features and Ideas Discussion [original thread]
Edited by: MatrixSkye Mk2 on 25/01/2011 00:21:39 I do believe gate-camping is too hard and needs a hella boost like this. Lo sec is too populated anyway. Supported! Grief a PVP'er. Run a mission today!
- by MatrixSkye Mk2 - at 2011.01.25 00:20:00
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17. Carebear heaven FFS.. - in Player Features and Ideas Discussion [original thread]
Originally by: V'hellu for the lulz, and to own the carebears. What is it with idiots wanting to flex imaginary muscles on others and "own" them? What is your infatuation with "owning" carebears? How much does it bother you to know they'...
- by MatrixSkye Mk2 - at 2011.01.23 18:06:00
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18. Carebear heaven FFS.. - in Player Features and Ideas Discussion [original thread]
Originally by: V'hellu Players should have a more active role in the government and policies in high sec. It shouldn't be carebear heaven 24/7 as it is now. Suicide ganks? High-sec wars? pshht. Bunch of pussies trying to play themselves up...
- by MatrixSkye Mk2 - at 2011.01.23 17:34:00
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19. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Edited by: MatrixSkye Mk2 on 17/01/2011 15:22:57 Originally by: Tres Farmer First question to be asked, would be: Is there anything reusable from the techy-side of things to enable this mechanic? Can we move ships between solar system...
- by MatrixSkye Mk2 - at 2011.01.17 15:22:00
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20. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Edited by: MatrixSkye Mk2 on 17/01/2011 00:38:08 Originally by: Nisshoku You, know, it's an idea. You don't have to like it. You've come in here pretty much with sword drawn attacking the OP personally. You came here stating how you...
- by MatrixSkye Mk2 - at 2011.01.17 00:31:00
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